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E1
24 min 1. The Journey Begins
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.
E2
24 min 2. Mysteries of Honeywood
There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.
E3
25 min 3. Frog Fight
Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!
E4
27 min 4. Stolen Valuables
Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.
E5
24 min 5. Kneel before the Bullywug King
Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.
E6
23 min 6. The Honeywood Tavern
The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.
E7
29 min 7. Path of Danger
It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.
E8
27 min 8. Lost in the Woods
While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!
E9
31 min 9. Hidden Allies
Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.
E10
26 min 10. Discussions with Wolves
With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.
E11
27 min 11. Greg the Healer
Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.
E12
28 min 12. The Wither Attacks
Now that the wolves have been dealt with - our heroes must defeat their leader - Wither
E13
27 min 13. Parting Ways
With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?
E14
27 min 14. Half Orc Love Triangle
Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.
E15
26 min 15. Assassins Plead
The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.
E16
29 min 16. Investigating the Quake
With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.
E17
32 min 17. Hill Giant Horror
Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.
E18
28 min 18. How to survive a Hill Giant
Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!
E19
30 min 19. 'My Final Form'
As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good
E20
35 min 20. Explode from the inside out
What is the best way to kill a hill giant? Well you explode it from the inside out of course!
E21
28 min 21. The Dirt League
Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.
E22
35 min 22. Thieves Guild Bargain
Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.
E23
24 min 23. Dropped in the snow
The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?
E24
33 min 24. Crossing the Chasm
With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.
E25
31 min 25. Dirk Tuskbreaker
Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems
E26
27 min 26. Goodhead Onwards
Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.
E27
27 min 27. Yeti Younglings
The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)
E28
27 min 28. Fish Lish Delish
As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!
E29
27 min 29. Madame Flosters
The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.
E30
26 min 30. Mission Select Screen
Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?
E31
27 min 31. Dougan's Shaft Dangers
Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide
E32
31 min 32. Crag Cat Clash
Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?
E33
29 min 33. Rime of the Frostmaiden
Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?
E34
27 min 34. Stuck in Dougan's Shaft
Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!
E35
26 min 35. Level Up Shenanigans
Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!
E36
24 min 36. Domino Grinn
Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn
E37
22 min 37. The Westhaven Casino
Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.
E38
23 min 38. Detective Greg
Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge
E39
25 min 39. Yarris Goldhorn
Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?
E40
24 min 40. Interview with a Wizard
Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?
E41
30 min 41. Good Guy / Bad Guy
Is Yaris a good guy or a bad guy? It's still to hard to tell
E42
27 min 42. Worst Rolls Ever
We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.
E43
28 min 43. Wizards of Westhaven Place
The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)
E44
23 min 44. Finish Him!
Yaris Goldhorn's time is over. Finish Him!
E45
30 min 45. How to kill a mimic
Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.
E46
38 min 46. My Precious!
Our heroes have looted everything they can... but not all of the loot is worth taking...
E47
34 min 47. Magical Lightning Powers
Grinn finally gets to show off his magical lightning powers... to amazing effect.
E48
33 min 48. Awesome Sorcerer
Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...
E49
32 min 49. Becoming the 'Bob'
That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish
E50
34 min 50. How to resist charm effects
Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg
E51
32 min 51. A Thousand Facial
Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.
E52
30 min 52. Dating a Dragonborn
The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first
E53
33 min 53. Badass Bat Bob
Bob can now turn into a badass bat - and does it ALL THE TIME
E54
34 min 54. Undead Giant Bloodlust
Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?
E55
33 min 55. Frost Giant Trouble
Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?
E56
35 min 56. Sad Bodger
Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!
E57
34 min 57. The Most Important Date
Grinn finally makes it to the date - but will he get to live happily ever after?
E58
35 min 58. Curse Reverse
Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe
E59
31 min 59. Bodger Family Drama
Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama
E60
35 min 60. Awkward Family Visits
Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer
E61
39 min 61. Brother v Brother
The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?
E62
39 min 62. Dwarven Thrower
The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.
E63
33 min 63. Airship Shenanigans
Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.
E64
38 min 64. Cloud Giant Visits
On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.
E65
32 min 65. Pranks, Spells and Masks
Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.
E66
36 min 66. Witchlight Carnival
Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!
E67
35 min 67. Carnival Chaos
There is chaos at the Carnival... and guess who is at the center of it
E68
26 min 68. Dumped in Ewolin
Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be
E69
32 min 69. Gem Chase
With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.
E70
32 min 70. The Swamps of Ewolin
Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags
E71
30 min 71. Turmoil on the Toll Road
Our heroes get waylaid as they run into turmoil on the toll road
E72
30 min 72. Swamp Lake Crossing
Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...
E73
32 min 73. Hag Hut
Our heroes finally reach the hag hut of Bavlorna the hag of the present
E74
38 min 74. Legendary Action Bulls**t
The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg
E75
28 min 75. I was thinking the same thing
Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...
E76
29 min 76. Baradun: 'Portal A-Stay'
The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!
E77
30 min 77. Dead Hag Loot
With the Hag Bavlorna dead - its time to loot her house!
E78
34 min 78. Demons, Dames and Curses
Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut
E79
34 min 79. Valor's Call Righteousness
Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!
E80
30 min 80. Unicorn Guardians
Our heroes meet a unicorn... again... and its the same unicorn
E81
30 min 81. The Bandersnatch
Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?
E82
27 min 82. Shall we burn it down?
Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh
E83
34 min 83. Number 14
Our heroes meet an unfamiliar Warforged named Number 14...
E84
30 min 84. Best Laid Plans
You know what they say about best laid plans... right... RIGHT?!
E85
26 min 85. Magical Ruby
In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?
E86
35 min 86. Mini Metal Men
Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha
E87
33 min 87. Confusing Confucius
Confucius recounts who he is and why he is here... but it's just confusing
E88
35 min 88. Scabatha's Home Alone
Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?
E89
33 min 89. Stuck in a tree
Bob is stuck in a tree - what should he do? Maybe jump out?
E90
32 min 90. Granny Nightshade
Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.
E91
30 min 91. Rage against the Hag
This hag is becoming quite the nuisance! It's time to take her down
E92
32 min 92. Jump Out The Window!
Bob just needs to jump out the window! Come on!
E93
32 min 93. Baradun the Just, Kind and Wonderful
Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!
E94
32 min 94. Bodger's Key Removal Services
How to deal with a horrible hag? Might have something to do with the key in her back?
E95
40 min 95. Burn. It. Down
The fight is done. It was long and it was hard. It's time to burn it all down
E96
34 min 96. Consequences of our actions
Weirdly enough there is consequences for our actions in D&D - who would have thought?!
E97
35 min 97. Loot investigation
It's time to do a proper bit of loot investigation!
E98
34 min 98. Jub Jub Ambush
We were warned about the Jub Jubs...
E99
38 min 99. We are 'Actors'
Oh yes darling, we're not adventurers - we're ACTORS.
E100
50 min 100. 100th Episode Bonanza!
We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!
E101
31 min 101. The Show Begins
The show begins as our heroes try to impress Endelyn Moongrave.
E102
36 min 102. Rock to the Face
Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?
E103
34 min 103. Time to Run
There is a time to fight and a time to run... this is definitely the time to run
E104
38 min 104. Best Minor Character Ever
Finally he's here - the character you've all been waiting for!
E105
39 min 105. Everybody Loves Djeoph
Everyone loves Djeoph... he should be the main character right?
E106
32 min 106. Side Quest
Zybilna has a side quest for our heroes... and Bodger is not happy about it.
E107
36 min 107. The Jabberwock
Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!
E108
37 min 108. 'Mommy'
Bodger has his child turn up again... and the doll wants her mommy
E109
40 min 109. Flail Snail Trail
Our heroes follow the snail trail and bump into a mysterious bookish elf
E110
34 min 110. Bookworm Wizard
Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.
E111
36 min 111. Lovecraftian Horror!
Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.
E112
34 min 112. The Shadow and The Light
Our heroes are introduced to the BBEG... but what are they going to do now?!
E113
39 min 113. Elvish Transit and Border Control
Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
E114
39 min 114. College Frat Heroes
The Dickheads are off to college!
E115
37 min 115. Three Ravens University
The Dickheads head to University at the Three Ravens!
E116
35 min 116. Shopping Spree!
Our heroes go for a shopping spree with Clem's grandmother!
E117
30 min 117. Giant Mistakes
As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...
E118
35 min 118. Animate Objects Awesomeness
Baradun finally gets to start using his high level spells! Here comes animate objects!
E119
28 min 119. Ice Storm Disaster
Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...
E120
36 min 120. Dragon Ball Z D&D
What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!
E121
34 min 121. The Return of The Greg
Greg the Garlic farmer is back baby! But he looks a little different!
E122
29 min 122. Old Poppy
It's time to say goodbye to a dear friend
E123
31 min 123. Loot or Lore?
Theres a lot of looting going on... and not much lore reading.
E124
28 min 124. Giant Prophecies
Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.
E125
32 min 125. Steven Thorley The 3rd?
Baradun has an issue with telling people his name... a BIG issue
E126
32 min 126. Dinner Disaster
Trying to navigate the dinner with Leathil cousin around is... a disaster
E127
26 min 127. Virtual Reality PvP
The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...
E128
26 min 128. Hot Tub Fight
Things get steamy in the hot tub as the PvP fight continues
E129
28 min 129. Bodger vs ... a SHARK?!
Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?
E130
29 min 130. It's Tuile to Pologize!
Our heroes finally get back to Tuile - so its time to pologize for a bit!
E131
29 min 131. BOB's MOB
We finally get to see Bob's family - the MOB
E132
33 min 132. Bodger's casino 'win'
Bodger hits the casino again and gets a win... and another win...
E133
33 min 133. Mammoth Issues
It's a mammoth fight at Bobs party - but Baradun is having some issues.
E134
29 min 134. Custodiate Drugs and Gold!
Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.
E135
30 min 135. Journey into Straya
Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.
E136
29 min 136. Wotsit goes 'Squish'
Wotsit is the demon with the plan... but goes squish very easily
E137
27 min 137. Reverse Heist
They boys get into the reverse heist
E138
30 min 138. Greg's so homeless
The Honeywood Four Heist continues.
E139
28 min 139. Lantern Of Revealing
Greg FINALLY uses the Lantern of Revealing at the right time!!
E140
28 min 140. Level 10 Baby!
Baradun and the Dickheads level up to level 10!
E141
31 min 141. Finest Fish Lish
Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land
E142
27 min 142. Eldrin Estate
Our heroes arrive at the Eldrin Estate ready to complete their quest!
E143
32 min 143. Magic Battle!!
Baradun and Baradoon have an EPIC wizard battle!!
E144
32 min 144. Sex, Drugs and Puberty
The wizard battle comes to a conclusion with Baradoon learning about Puberty.
E145
29 min 145. Baradun and the Cool Dudes
Baradun has his cool dudes as backup. You better watch out!
E146
35 min 146. Cleric Godly Intervention
Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass
E147
32 min 147. Darkling Destruction
No synopsis available.
E148
32 min 148. Into the Tavern!
We're into the Tavern finally! And we've got some looting to do!
E149
33 min 149. Ricky's secret lair
Baradun and the dickheads start a rumor, and Ricky shares some new information.
E150
31 min 150. Memory Insertion
Baradun takes one for the team.
E151
34 min 151. One Ring to rule two
Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.
E152
34 min 152. Party at Club Terran
The group begin their search for Trinton, but first… it’s time to spend up!
E153
27 min 153. The Dance Off
The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.
E154
29 min 154. The Invisible Man
Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.
E155
33 min 155. Below We Go
The party traverse an old mine in hopes of finding Trinton.... and Randy?
E156
27 min 156. The Bat-Bob Rises
Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.
E157
34 min 157. The Creepy Cavern
Bodger struggles to tie knots and the group discover an unlikely little creature.
E158
32 min 158. The Chamber of Dave
The battle with Trinton begins!
E159
32 min 159. Bodger Loves Djeoph
The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.
E160
31 min 160. The Lord of Eyes
The Lord of Eyes finally emerges!
E161
32 min 161. Bob's Chance to Run
With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.
E162
34 min 162. Digestive Damage
It's time to consume some cultists and send Dave back from whence he came.
E163
28 min 163. Necromancy? Not even once
PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?
E164
34 min 164. Time for a Workout
It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.
E165
31 min 165. Winter Vacation Wonderland
While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.
E166
30 min 166. The Bean Stalk
Bob grows his bean stalk, and Greg sees the sights... from the air!
E167
38 min 167. A Currency of Beans
As the group continue their climb, an unlikely opportunity for Bob manifests.
E168
30 min 168. Waarzegrie Castle
After making it to the Baroness, the group are given a new side quest.
E169
27 min 169. A Giant Gamble
As the game begins, the group must beat the odds to save Bodger's arm.
E170
32 min 170. UwU Dragon
Baradun's greatest draconic spirit is summoned at last!
E171
32 min 171. Kelothac, Take the Wheel!
BOB is the best archer ever, it's definitely not because he has power from a Darklord.
E172
31 min 172. Holy Weapon
Greg uses a new spell to make weapons super strong and hard!
E173
29 min 173. PokeGiant!
Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.
E174
28 min 174. Cloud Travel
As the team level up, they must decide where to go on their journey next.
E175
31 min 175. Welcome to Schmargonrog
Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!
E176
31 min 176. Schmargonrog Citadel
Baradun and the Dickheads discuss the next step in their plan.
E177
33 min 177. Bodger's Nightmare
Greg peaks into Bodger's dreams.
E178
32 min 178. The Windwalker Clan
The group look for help in finding the fire giants.
E179
32 min 179. Tyralian sucks!
The gang has beef with the dragon of Schmargonrog, it's time they settle it.
E180
37 min 180. Sleepy Time
Time for a fight, but first the eepy heroes need a nappy nap.
E181
34 min 181. Volcano Fight
The heroes battle within the volcano in hopes of saving Urg.
E182
33 min 182. Heroic Sacrifice
To gain a hero coin, Bob must make a heroic choice.
E183
30 min 183. Bodgers New Hammer
Bodger needs an upgrade, but will he like it?
E184
30 min 184. Blue Baradun
Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.
E185
34 min 185. Greg's Memento
Baradun can't be trusted, don't believe his lies!
E186
33 min 186. Rebuilding Wraith
The group attempts to infiltrate enemy lines within the ruins of Wraith.
E187
31 min 187. Pirag Bonebreaker
The group make quick plans in preparation for their fight with Pirag.
E188
30 min 188. Undead Ambush
The consequences of their past come to haunt Baradun and the Dickheads.
E189
28 min 189. Frank Finishes the Job
It's Frank's chance to finally kill Baradun, his original target!
E190
31 min 190. The Righteous Sir Gareth
As BATD recover from their battle, they are met by a strange knight.
E191
32 min 191. Brothers For Life
Baradun has his thing, well we have our own thing. Brothers for Life!
E192
32 min 192. Darklord of Creepiness
To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!
E193
32 min 193. Lako'thec's Domain
Bodger learns the domain of the new Darklord, while Gareth offers horse rides.
E194
32 min 194. Gareths's Epic Charge
As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.
E195
28 min 195. Dislocated
Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.
E196
28 min 196. Brothers For Never
Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.
E197
31 min 197. The Gates of Gerdawn
The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.
E198
30 min 198. Attack of the Guards
The mighty adventurers of Azerim are overwhelmed.... by low-level guards?
E199
32 min 199. Nice Day for Fishin
The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.
E200
63 min 200. The Order of the Weave
It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.
E201
32 min 201. Retaliation
Bodger discovers he can only punch people if they're within the range of his arms.
E202
33 min 202. The Show Begins: Take 2
100 Episodes later, and BATD are still dealing with one Hag of the Future.
E203
33 min 203. Dashing Away
Bodger tries to resist his future, while Bob does something useful.
E204
31 min 204. Every Possible Future
Baradun sees all of his possible futures, while Rowan tries some new special dice.
E205
33 min 205. The Wish!
It's time to make a wish that today was the day that Zybilna died... wait what?!
E206
30 min 206. Bodger's Secret Spell
Bodger develops his own secret thing in hopes of making Baradun jealous.
E207
31 min 207. Curse Removal
Greg and Baradun have an awkward interaction, and Bodger gets back to gambling.
E208
31 min 208. "My Name-a Bobby"
His name is Bobby, not Bob, and he is just your average Gerdawn commoner.
E209
36 min 209. The Good Ending
Greg and Bodger experience the true ending of Skycraft: The Lord of the Mask.
E210
36 min 210. Baradun Mart
BATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.
E211
33 min 211. Bodger's Hot Tips
Bob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.
E212
30 min 212. Sandra's Sloops
BATD continue their dealings with Sandra and Rodger down on the docks.
E213
30 min 213. Overboard
With the boat in rough sea, Bodger goes overboard... typical.
E214
30 min 214. The Tyrannosaurus Shark
The group encounter terrifying creatures in the deepest and darkest parts of the reef.
E215
32 min 215. The Storm Giants
Baradun finds a slipstream, and the Storm Giants make themselves known.
E216
31 min 216. The Last Warlock
BATD make grave discoveries about the Darklord Lakothec.
E217
27 min 217. Underwater Soccer
The group play a game in hopes of distracting the wither giant.
E218
24 min 218. A Blind Goalie
Bodger faces a series of unfortunate events.
E219
32 min 219. Full Hard
Gerrit takes the game to a whole new level when he decides to go full hard.
E220
31 min 220. The Cockroach
Baradun takes some unsportsmanlike injuries, while Bodger goes into cockroach mode.
E221
32 min 221. Goblin Chef
The heroes gain new abilities, while Baradun has an unusual wild surge.
E222
30 min 222. Holy Aura
Greg struggles to afford a holy relic, while Baradun summons some help.
E223
31 min 223. Surf's Up!
It's time to return to Gerdawn, but how will our heroes traverse the vast sea?
E224
28 min 224. Bob's Constitution
The group take some downtime at the Temple of Light, but Bob gets down with something else.
E225
27 min 225. The Eclipse
For the 3rd time, the group arrive at Endelyn's theater, but will the Hag of the Future finally meet her fate?
E226
28 min 226. Dagger Attack?
Baradun makes a questionable attack while Greg and Bodger debate if Watsit is awesome.
E227
31 min 227. Ashes
Bob plays with Endelyn's ashes, and Bodger investigates the playbook.
E228
33 min 228. The Return of Djeoph
Djeoph is back and better than ever! Will Bob and Greg have something to say about it?
E229
29 min 229. The Temple of Kalabor
BATD leave for the temple of Kalabor in hopes of redeeming Laethil.
E230
31 min 230. High Sorcerer Bodger
The group decide who should be the next High Sorcerer. Cast your vote!
E231
34 min 231. Cop! The Movie
The wait is finally over, he's not just good cop, or bad cop, he's Cop! Coming this summer to a theater near you.
E232
31 min 232. The Last Debate
Baradun makes his final statment, and Bob comes to grips with his coming death.
E233
27 min 233. Wither Bob
The Bat-Bob rises, now a full servant of the Darklord.
E234
29 min 234. Mental Prison
Greg faces some ups and downs, and Bob continues his sneaky tactics.
E235
34 min 235. Avengers: Surrender
Bodger uses his Blood Sacrifice, while Bob plays the long game.
E236
33 min 236. Epic Tentacle Armour!
Baradun tries to bluff, while Bob suits up in an epic new armour.
E237
32 min 237. Final Phase
Wither Bob enters his final phase!
E238
33 min 238. Last Goodbye
Bob says a heartfelt goodbye, and the group prepare for the final battle for Azerim.
E239
32 min 239. Spell Thief
The group continue preparations for the coming doom.
E240
32 min 240. Putting a Team Together
Alright Family, it's time for one last ride! You with us?
E241
30 min 241. An Elf with a Bow
While Bob has an identity crisis, Baradun finally reveals his secret spell!
E242
33 min 242. Arrival of the Darklord
Baradun, Bodger, Bob & Greg are faced with their toughest challenge yet.
E243
33 min 243. Attacking with Love
The first weakness is discovered, and Bodger decides to kill with love.
E244
33 min 244. True Sight
Baradun discovers a major flaw in his army.
E245
33 min 245. Djeophs Assemble!
Baradun discovers the second weakness, while the Djeoph army makes a final stand.
E246
32 min 246. The Return of Bobby
Bob uses a classic disguise, while Greg is judged for his actions.
E247
32 min 247. Unlimited Power!
Baradun pulls out all the stops, while Greg does nothing.
E248
31 min 248. Quick Save!
Things are not going well, at least the gang has their quick save scroll....
E249
111 min 249. The Wish
BATD make their final stand, but will all live to tell the tale?
E250
117 min 250. The Adventurers of Azerim
After all they've been through, it's time to say goodbye to the heroes of this story.
Rowan, Adam, Alan and Britt (dungeon master Robert) play D&D. The four players play as their characters from Epic NPC Man, with whatever happens to the characters being deemed as canon in the Epic NPC Man universe.
Genres: Sci-Fi & Fantasy, Reality
Stars: Rowan Bettjeman, Adam King, Alan Morrison, Ben Van Lier, Robert Hartley